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maryn   Poland. Mar 17 2010 07:39. Posts 1208 | | | |
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CrownRoyal   United States. Mar 17 2010 07:42. Posts 11386 | | |
if terran couldn't rush me with scv/marines i have a build where i fast expand with my first handful of units and get canons that is really really strong vs t.
i never get that far though, i am baffled @ how i beat the early game scv stuff that they don't even have to do and at the same time survive in the mid game. |
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maryn   Poland. Mar 17 2010 07:51. Posts 1208 | | |
if toss scouts theres no way terran will succed with scv rush, according to raven (who tested it multiple times with tarson) even with late 2nd gate u should be easily able to defend it. |
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| | Last edit: 17/03/2010 07:57 |
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CrownRoyal   United States. Mar 17 2010 08:12. Posts 11386 | | |
i have went straight 2gate and lost vs it.
maybe my micro fails, i have no idea. |
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anon   Lithuania. Mar 17 2010 11:09. Posts 5965 | | |
On tl some users are saying that they got cdkeys today, so perhaps a new wave is comming today.... anyone got it ? |
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| Doyle Brunson: Fights with your wife or girlfriend are not healthy for you bank roll | Last edit: 17/03/2010 11:10 |
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Maynard!   United States. Mar 17 2010 11:12. Posts 4453 | | |
And yes this game is super fun. A lot of the BS luck units (if you're prepared it does nothing, if you're not you lose) have been taken out. No reaver, dts come later and easier to deal with. No lurkers. Tanks play a much lesser role. Great improvements. Nukes are also pretty good and once a good player really gets good with them its gonna be fun.
I'm glad they took the medic and the scourge out of the game. Those were horrible ideas for units. |
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| Now I really am a busto. Thanks FTP. | Last edit: 17/03/2010 11:24 |
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nicksson   Sweden. Mar 17 2010 11:36. Posts 4662 | | |
| | On March 17 2010 10:09 anon wrote:
On tl some users are saying that they got cdkeys today, so perhaps a new wave is comming today.... anyone got it ? |
sigh, didn't get it this time either.... |
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TheHuHu3   United States. Mar 17 2010 12:04. Posts 5544 | | |
Finally got SC2. What are some good Zerg BOs? Or standard really... |
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Maynard!   United States. Mar 17 2010 12:22. Posts 4453 | | | |
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| Now I really am a busto. Thanks FTP. | |
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maryn   Poland. Mar 17 2010 12:25. Posts 1208 | | |
| | On March 17 2010 11:22 Maynard! wrote:
Make roaches. Win. |
lol, i love when zerg makes them its an easy win |
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Loco   Canada. Mar 17 2010 12:47. Posts 21022 | | |
roaches are a stupid overdone build
the best zerg strat for zvp by far is 8 pool rush ling speed followed by expand/mass mutas it's all i know |
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| fuck I should just sell some of my Pokemon cards, if no one stakes that is what I will have to do - lostaccount | Last edit: 17/03/2010 12:48 |
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Ket   United Kingdom. Mar 17 2010 14:48. Posts 8665 | | |
zvp i like to pool expand and power it up with a queen running back and forth between main and nat and use roaches only as a transitional unit to use as defensive support alongside speedlings/2-3 sunkens if necessary to defend from early pressure/timing rushes while going for lair/spire to get 4gas mutas pumping. decent nrs of mutas seem v strong in zvp midgame as toss has no real hard counters like archons or corsairs from sc1 and they perform pretty well vs stalker/sentry/phoenixes. at this point while toss is trying to defend from muta harass u suddenly have freedom to take a couple more bases and get hive and set up a crushing lategame advantage. if toss tried for an early immortal push and you manage to hold it off you can even just win the game with mutaling right after |
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| | Last edit: 17/03/2010 14:49 |
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SfydjkLm   Belarus. Mar 17 2010 16:03. Posts 3810 | | |
"i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc"
i think morrow should take his own advice. Man that midget is so bad for balance its insane. All he does is whine senslessly. I guess it adds for his own sense of accomplishment for doing so well. |
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Muhweli   Finland. Mar 17 2010 18:15. Posts 10663 | | |
am i the only one using banelings against EVERYTHING :D
they give so much freedom early game zvp too since zealots melt with speedlings 
then you can go either hydra or muta or w/e. <3
Then again, I haven't played against competent toss players yet so it's mostly overrunning them :D
Mutas are good mid-game zvp fo sho. |
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| Floofy says: my dick is easily bigger than 90% of guys i checked it on the net | Floofy says: i im also doing movements | |
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Svenman87   United States. Mar 17 2010 20:37. Posts 4636 | | |
FRIEND INVITE STARTING?
INVITE ME FFS!
Norwegian87@hotmail.com
Love you long time |
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voodoouser   Iceland. Mar 17 2010 20:38. Posts 741 | | |
sc2 friend invite beta started: blizzard is sending "invites" to people already in the beta, so you can now invite a friend.
So all people who already sold their keys, they can now sell another one... nice move blizzard...
i'm willing to buy an invite for 50$, pm me!
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| | Last edit: 17/03/2010 20:39 |
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Skyze   Canada. Mar 17 2010 22:21. Posts 33 | | |
If anyone has a SC2 friend invite, and wants to lemme have one.. I would be grateful.
I could trade my preorder for Heroes of Newerth for one also. The matchmaking is going on now on the test-server, its pretty neat. I kinda want to keep but eh. |
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Minion   Brasil. Mar 17 2010 22:22. Posts 2112 | | | |
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Stygg   Sweden. Mar 17 2010 23:09. Posts 2347 | | |
i got an e-mail invite with a key, i'll sell for $200. PM if interested, payment only on full tilt. |
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Pacifist   Israel. Mar 17 2010 23:54. Posts 1824 | | |
rofl with all the friend invites out keys are no longer worth 200$ |
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| Those who do not BELIEVE in krablar must CONCEDE to krablar. | |
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