i'm a huge fan of flash. when mind, up, and flash came out i was first very impressed by mind and his powerful grasp of timings and unit control. up impressed me with his sense and ability to exploit weaknesses in his opponent's unit composition. flash was the guy who lost to both of them continuously.
then flash basically invented terran management against fact/port. by going fast command into armory/acad, he was able to secure insurmountable eco against offensively fragile builds, securing control of the midgame. this build went on to become the staple tvt build, and fact/port is now the build that players allin with. he applied similar logic to terran vs protoss, and we saw what he went on to do to stork - fact/command into upgrades is now the standard tvp build. he went on to revolutionize the tvz matchup, applying the threat of upgraded marines, early offense, and cheese barracks in near perfect balance.
flash is the center.
jaedong is the HNIC. when he beat defending champion bisu in msl groups on bluestorm, beating him with management on the ultimate management map against the ultimate management player, i knew he was going to be king. he showed tremendous sense in that game and continually moved forward with no regard for his losses; if an attack was going to be profitable, no matter how little, he executed it. this kid has no fear.
he went on to win 3 OSLs, and did it in dominating fashion. this is the guy who, i am sure, at one point in his career won 10000 battles in a row. his tactical sense is unmatched. his speed is raw, his movements are precise, and his responses are immediate.
jaedong is the razor.
on to the games:
g1: flash made too many scvs early game, and could not get enough turrets up to defend as a result. it got worse when jaedong actually mutabal allin'd. if flash scanned and saw that jaedong was still mining gas i would say flash made a huge mistake in this game as following 9 muta timing he could have scanned, basically stopped mining gas, stopped making scvs, and made a billion turrets. this was not the calm/effort build, this was not about getting a 3rd gas and going to hive. this was pure allin. i didn't see a scan go off anywhere else on the map, so i think flash just sorta panicked when he saw the raw muta count and saw that he was going to have trouble defending and got mentally stuck.
g2: great build by jaedong; 3 hatch power muta into transport with no carapace into early hive. jaedong saw that flash was reinforcing at 3 production round intervals. in turn he decided to risk losing his 4th gas at 9 to a drop and to probe with his muta at pre-emptive science vessel timing, presumably to try and force the facility to lift. once he didn't get dropped anywhere, he felt comfortable transposing into the endgame, feeling that guardians were enough to prevent flash from getting his 3rd gas and that he could win the game with the eco he had.
flash decides to drop the main with 2 wraith into 2 vessels into 2 DROPSHIPS, feeling that jaedong just doesn't have enough to defend and that since he himself has hasn't gone 3rd gas, he can't really develop into anything. if the drop fails, he can still eraser at two places with 4 vessels and maybe win, but jaedong really shouldn't have too many scourge at this timing because he saw the wraiths. this makes breaking jaedong @ 9 or 12 a waste of time.
spectacular attack. jaedong didn't do a single thing wrong in this game.
g3: oddeye. jaedong goes 3 hat power mutal with carapace lings, hoping to threaten early-midgame offense in order to get a corner. he chooses the 1 gas corner over the 2 gas bottom right: this diminishes flash's motivation to go after top right. jaedong wants to draw the game out and needs flash to make a mistake.
flash accomodates him, losing 1.5 groups early. it's still oddeye tho. they skirmish indecisively, and jaedong holds topright. flash moves directly into SK, since jaedong really can't defend anywhere because it's oddeye and he can always take his 3rd at his leisure.
jaedong continues to play amazing craft and makes flash pay the cost. at 15:41 we get the sense that the next three minutes will decide the series.
three minutes of savage fighting ensue. jaedong holds. then the power goes out, disconnecting both players. KESPA regulations award jaedong the win, as he was ahead in unit score. a just ruling in my view.
g4: jaedong, as in game two, succesfully predicts flash's opening move and goes pre-emptive pool. flash tries a sunken break from a crippled eco. it fails. jaedong wins OSL.
series thoughts: by stealing game 1, jaedong could discount a cheese barracks or early offense/sunken break in game 2. this was huge for him. jaedong is a favorite over anyone in a 5 game series as his tactical sense combined with his raw speed and reflexes are superior. flash came out cold, and it cost him. i had jaedong winning in 5, with wins on matchpoint, fighting spirit, and matchpoint. i was shocked that flash did not cheese barracks in game 2. |