https://www.liquidpoker.net/


LP international    Contact            Users: 552 Active, 1 Logged in - Time: 02:56

Blizzcon 2008. - Page 3

New to LiquidPoker? Register here for free!
Forum Index > General
  First 
  < 
  1 
  2 
 3 
  4 
  > 
  Last 
  All 
TheHuHu3   United States. Oct 10 2008 21:56. Posts 5544


  On October 10 2008 20:35 diude wrote:
uhhh is it me or was the Wizard in the trailer Asian? lol

and i think they've changed the game's contrast/color darker to satisfy the fanboys.. which is great 8D




Yeah, the Wizard is from Xiansi or whatever, a continent that is in the Diablo universe.

TheHuHu4 coming soon :) 

Loco   Canada. Oct 10 2008 22:05. Posts 21022

wow this is SO fucking sick. I can't fucking wait to play it. i'm in awe.

also that SC2 Trilogy is fucking sweet as well.

fuck I should just sell some of my Pokemon cards, if no one stakes that is what I will have to do - lostaccount 

TheHuHu3   United States. Oct 10 2008 22:35. Posts 5544

Here's some more cool information about D3.

Jay Wilson, Game Director of Diablo III announces to attendees at BlizzCon in Anaheim, CA. new changes for the better and some unanswered.

Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.

Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.

Wilson also commented that he wants to "remove the old barriers" when it comes to online play on battle.net. Creating an easier join system with friends and coming up with other ways to free up the restriction in Diablo III compared to all other RPG/Action games.

Wilson explained to Diablo fans that removing health potions away will generate a more realistic experience to the gameplay. Players will not be able to stock up unlimited amount of potions and being "invulnerable" to all monsters/players in battle. With an army of monsters in front of you, it will force you to be more strategic and apply classic hit and run and evading tactics to play.

Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.

Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game.

An attendee attending the convention asked Wilson if loot will still be incorporated as a free for all during online games. Wilson quickly replied no as they have already created a system where all other players in a game with you will not be able to even see the items if they where dropped from a monster that you killed. Now once an item has been picked up and then dropped again will allow other users to see the item.

Wilson's last direction was to only enable a maximum of 4 players on bnet games. This will encourage others to band together in completing quests and prevent servers from reaching over capacity and allow better connection quality...ridding lag.

TheHuHu4 coming soon :) 

asdf2000   United States. Oct 10 2008 22:50. Posts 7710


  On October 10 2008 21:35 TheHuHu3 wrote:
Here's some more cool information about D3.

Jay Wilson, Game Director of Diablo III announces to attendees at BlizzCon in Anaheim, CA. new changes for the better and some unanswered.

Wilson explains that he wants to have the characters of Diablo III to be epicly powerful compared to Diablo 1 and 2. "Being superpowered and allowing the player to defeat hordes and armies of minions will bring the excitement back into the medeval game." However, many have argued that this will take away the horror/suspense from the game and will loose interest really quickly. Unfortunately the demo is short and I was noticing the uberness of the characters.

Wilson also announced that there will be a hardcore mode for all of you bloodlusting realism players out there as well as 3 difficulty modes like previous in LOD.

Wilson also commented that he wants to "remove the old barriers" when it comes to online play on battle.net. Creating an easier join system with friends and coming up with other ways to free up the restriction in Diablo III compared to all other RPG/Action games.

Wilson explained to Diablo fans that removing health potions away will generate a more realistic experience to the gameplay. Players will not be able to stock up unlimited amount of potions and being "invulnerable" to all monsters/players in battle. With an army of monsters in front of you, it will force you to be more strategic and apply classic hit and run and evading tactics to play.

Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.

Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game.

An attendee attending the convention asked Wilson if loot will still be incorporated as a free for all during online games. Wilson quickly replied no as they have already created a system where all other players in a game with you will not be able to even see the items if they where dropped from a monster that you killed. Now once an item has been picked up and then dropped again will allow other users to see the item.

Wilson's last direction was to only enable a maximum of 4 players on bnet games. This will encourage others to band together in completing quests and prevent servers from reaching over capacity and allow better connection quality...ridding lag.



awesome, it all sounds good

Grindin so hard, Im smashin pussies left and right. 

n0rthf4ce    United States. Oct 10 2008 23:16. Posts 8119

omfg sc2@!!! wtf @ d3 wtf jesus

www.cardrunners.com 

TalentedTom    Canada. Oct 11 2008 00:43. Posts 20070

I think many of us will not put in the required 4h+ daily to become half decent at SC2, whereas in Diablo you acn play whenever you have any free time and can quit whenever, you can take a break from it and when you return everything will be the same. Whereas SC if you take a break everyone around you becomes better and there's a lot of effort required to keep up w/ them or become better (which is the goal). Probably a game wich is more enjoyed by people under 18, since they have way more free time + their time is basically less valuable than most of us

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light not our darkness that most frightens us and as we let our own lights shine we unconsciously give other people permision to do the same 

TalentedTom    Canada. Oct 11 2008 00:47. Posts 20070

"Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game"

this is sooo sick! hussling items is the way the game was meant to be played

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light not our darkness that most frightens us and as we let our own lights shine we unconsciously give other people permision to do the same 

NotSorry   United States. Oct 11 2008 01:00. Posts 2603

max 4 players in d3 v_v

Already have to ditch so many people with only 8 player game.

We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. 

TheHuHu3   United States. Oct 11 2008 03:25. Posts 5544


  On October 11 2008 00:00 NotSorry wrote:
max 4 players in d3 v_v

Already have to ditch so many people with only 8 player game.



Yeah, the reason they did this was to prevent lag. Don't you remember in D2 when you had like 2 Necros in your group with 4353245 skeletons, especially during Baal runs? Shit was fucking lag city.

And especially with all the spells and skills have explosive animation to 'em, it would be really laggy to have 8 players doing all their shit at once at a constant.

TheHuHu4 coming soon :) 

Siro   Australia. Oct 11 2008 08:09. Posts 1540


  On October 11 2008 02:25 TheHuHu3 wrote:
Show nested quote +



Yeah, the reason they did this was to prevent lag. Don't you remember in D2 when you had like 2 Necros in your group with 4353245 skeletons, especially during Baal runs? Shit was fucking lag city.

And especially with all the spells and skills have explosive animation to 'em, it would be really laggy to have 8 players doing all their shit at once at a constant.




thats graphics lag, good computer solves that

4max is gay


Garfed   Malta. Oct 11 2008 09:42. Posts 4818


  On October 10 2008 23:47 TalentedTom wrote:
"Diablo III game developers are also marking the overall game economics a high priority as they are developing a system where gold is the main currency and items such as jewels or runes are not. This will defintely keep the game in check and not overflow to a pure mf game"

this is sooo sick! hussling items is the way the game was meant to be played



NOOOOOOOOOO, that was one of the best aspects of Diablo that WOW is lacking all the way - trading the items


k4ir0s   Canada. Oct 11 2008 12:42. Posts 3483

Fuckk sc2 and d3, they wont be released for like a year, right?
gogogo red alert 3!!

I dont know what a dt drop is. Is it a wrestling move? -Oly 

NotSorry   United States. Oct 11 2008 16:32. Posts 2603

Not a fan of having to buy 3 games of SC2 just to get the story out of single player V_v

We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. 

Feiticeira   United Kingdom. Oct 11 2008 16:45. Posts 3047


  On October 11 2008 02:25 TheHuHu3 wrote:
Show nested quote +



Yeah, the reason they did this was to prevent lag. Don't you remember in D2 when you had like 2 Necros in your group with 4353245 skeletons, especially during Baal runs? Shit was fucking lag city.

And especially with all the spells and skills have explosive animation to 'em, it would be really laggy to have 8 players doing all their shit at once at a constant.




Your computer is shit, it has nothing to do with 'lag'. Only thing more annoying than people complaining about necro summons is the endless number of people who still think Meteor in the Throne causes lag.

The weird thing is I think McCain will win this. Im 100% certain Obama wont be elected and you guys can mark my words - Sheitan 

TheHuHu3   United States. Oct 11 2008 18:39. Posts 5544


  On October 11 2008 15:45 Feiticeira wrote:
Show nested quote +



Your computer is shit, it has nothing to do with 'lag'. Only thing more annoying than people complaining about necro summons is the endless number of people who still think Meteor in the Throne causes lag.



Well, I have an awesome computer now for gaming . Here's a quote from one of the Diablo 3 fansites who got a tour of Blizzard HQ and asked the devs about it...

"The max player limit isn’t set yet, but they’re thinking it might be just 4. They can add more, and it’s actually less stress on b.net to have more players in fewer games, but as Jay pointed out, more than 4 turns into total chaos, or else players are off in different parts of the same game. So the upper limit will probably be more about fun and party play than technical capability."

Also, Hardcore is back, respeccing is in, and MF is back.


ALSO - Check out this new feature : Skill Runes. Just awesome..

http://www.shacknews.com/onearticle.x/55258

TheHuHu4 coming soon :) 

TheHuHu3   United States. Oct 11 2008 18:56. Posts 5544

Some more cool info :

Attribute points are not player-assignable in D3. They’re not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that’s how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.

Jay confirmed that the party interface and system is gone in D3. Now when you join a multiplayer game, you are automatically in a party. Jay said that now that there’s no option to go hostile, it was pointless to force players to go through an additional party joining interface. The team is considering mechanisms that might be needed to deal with griefers or players who otherwise try to ruin the play experience.

There will be waypoints in D3. They’re not in the Blizzcon build, but they are in the full game. The team is also looking at ways to automatically jump players right to the closest one to other players when they join a game. They’re also considering some sort of scroll or other mechanism that would take new players instantly to the others in the party, wherever they are in the game world. All part of their emphasis on boosting the fun, co-op, multiplayer elements of the game.

Jay spoke at length about the newly-revealed spell runes. They are a fairly new addition to the game (they’re only enabled for the Wizard in the Blizzcon build), and are still very much subject to change. However Jay said that there are now 6 or 7 different types of runes, 5 or 6 quality levels, and that they can add as many more types or quality levels as necessary. Their rule for adding more spell rune types is to only add them when they think of a property that will be useful to enough skills that it’s a viable addition. He also said that rune properties would only boost spells and skills; they won’t add say, +5 strength, or other general attribute boosts. Runes aren’t only damage adding either; Jay mentioned the Wizard skill Mirror Image: Runes added to that skill will do things like make the images (duplicates of the Wizard) last longer, or make more duplicates appear.

Also, in a question I sneaked in after our interview time ran out, while we were packing up our gear: I mentioned Jay’s past comment that players would “hate” the next character announced, since it was so similar to a past character. (Which turned out to be the Wizard, who is clearly similar to the Sorcerer/Sorceress, and didn’t result in hate, other than some “it’s too ‘Harry Potter’” comments about the name.) Jay said that comment had been overplayed a bit, and that he’d made it fairly offhand. When I asked him how players would feel about the next character, he grew a bit more serious, and said with emphasis, “I think players wll love the next class.” How much he meant that, and how much he was merely playing off his previous “hate” comment is for us to attempt to determine.

TheHuHu4 coming soon :) 

Loco   Canada. Oct 11 2008 20:11. Posts 21022


  On October 10 2008 14:13 Nazgul wrote:
i can feel some bans coming



I very much agree with Naz.


everyone who isn't interested in D3 should be banned

fuck I should just sell some of my Pokemon cards, if no one stakes that is what I will have to do - lostaccount 

TheHuHu3   United States. Oct 11 2008 20:14. Posts 5544

I've pretty much covered everything in D3 that Blizzcon has shown so far. There will be the Lore and Art panel in a few hours but I don't know if LPers want to read that shit. I'll post it anyway, though .

TheHuHu4 coming soon :) 

MezmerizePLZ    United States. Oct 11 2008 20:37. Posts 2598

wow this game looks so awesome


Minion   Brasil. Oct 11 2008 20:44. Posts 2112

we should make a clan and pk ppl on hardcore


 
  First 
  < 
  1 
  2 
 3 
  4 
  > 
  Last 
  All 



Poker Streams

















Copyright © 2026. LiquidPoker.net All Rights Reserved
Contact Advertise Sitemap