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Diablo III - Page 88 |
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Mariuslol   Norway. Jul 08 2012 04:26. Posts 4742 | | |
Think ppl want things to do, a feeling of growth, achivement, getting better. Think that's what it lacks.
Chess isn't that funny if you dl an app for your iphone, take a picture of the board, and get fed what the best supercomputer would do at all times.
Maybe a bad analog lol
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Baalim   Mexico. Jul 08 2012 04:50. Posts 34250 | | |
are there any signs of an expansion pack? i myself tought stopping at lvl 60 is very weird |
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Ex-PokerStars Team Pro Online | |
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Stroggoz   New Zealand. Jul 08 2012 07:08. Posts 5296 | | |
expansion pack is a given if blizzard are gona value 61% of themselves at 8.1 billion$ |
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One of 3 non decent human beings on a site of 5 people with between 2-3 decent human beings | |
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pluzich   . Jul 08 2012 07:57. Posts 828 | | |
| On July 08 2012 06:08 Stroggoz wrote:
expansion pack is a given if blizzard are gona value 61% of themselves at 8.1 billion$ |
Weird, they make 100M + each month from WoW only. |
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palak   United States. Jul 08 2012 10:15. Posts 4601 | | |
| On July 07 2012 23:51 Floofy wrote:
i dont understand all the complaints about the auction house
People always bought things for real money, except now its not just obscure web sites who can make the money.
Trading also always happened, but now its much easier and less time consuming to do.
Finding items is also a tons easier. |
Because accounting for the AH caused the drop rates in Diablo 3 to shift to the right (less frequent) making the game feel far more like a grind than D2. Also a ton of the in game problems, eg some enemy attacks having infinite range, would have been found (i hope) if they hadn't spent so much time figuring out the AH.
This has been posted before but sums up how i feel well
| Diablo 3 has no real reward loop – there is only a frustration loop, which can be temporarily alleviated by using the Auction House. As the game progresses in the hardest difficulty (Inferno), the frustration part of the loop gets longer and longer, as upgrades become more and more difficult to buy. |
http://www.alexc.me/a-scientific-expl...-is-less-addictive-than-diablo-2/417/
As for the end game/expansion thing Baal asked bout, blizzard actually just had some things to say on that.
+ Show Spoiler +
| Blizzard has agreed with claims that the Diablo III item hunt isn't enough for a sustainable endgame.
Speaking on the game's forums, community manager Bashiok stated, "There needs to be something else that keeps people engaged, and we know it's not there right now".
"We recognize that the item hunt is just not enough for a long-term sustainable end-game," he said.
"There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months."
Given the fact that Diablo was recently beaten on the game's hardest setting, some players have been suggesting Blizzard didn't provide enough content at launch. But Bashiok is quick to assert that this doesn't mean the company is content to sit idle while players are bored. He cites the upcoming PvP arenas along with a progression system as potential solutions, though neither will arrive soon.
He explained, "We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas.
“Hindsight is 20/20, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true.
"I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out."
Several players were quick to suggest that this proves Blizzard released Diablo III before the title was ready, but Bashiok refutes this. He did admit however that, "Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that."
Despite this, the game doesn't appear to be in the dire straights that some are extrapolating from his admission. Comparing the title's retention with Blizzard's other juggernaut, World of Warcraft, he revealed that Diablo III was still performing well and that the game is yet to be released in several key territories.
"We have hundreds upon hundreds of thousands playing every night. Comparing to just normal drop-off post release of a WoW expansion, Diablo III has been very solid, and it's not even out in China yet," he said. |
http://www.ign.com/articles/2012/07/0...s-diablo-iii-endgame-isnt-sustainable
In short, they are working on fixing the lack of end game problem. |
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dont tap the glass...im about ready to take a fucking hammer to the aquarium | |
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NotSorry   United States. Jul 08 2012 10:40. Posts 2603 | | |
At least 1 expan has been on the menu since the 2009 leak of blizzard projections and has also been on every leak since so take that for whatever you want. |
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We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. | |
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Expiate   Bulgaria. Jul 08 2012 11:06. Posts 236 | | |
2 expands, 4 heroes, no level cap increase, thats what I remember from some news. |
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dnagardi   Hungary. Jul 08 2012 12:53. Posts 1776 | | |
no level cap increase would be retarded
i think it ll go like 60-75-90 (i dont think they ll make that many expansions tho) |
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Floofy   Canada. Jul 09 2012 01:28. Posts 8708 | | |
I think after 60, levels should be endless, and always take longer to level up, but keep the leveling up rewards small. Past 99, it should take really long time to gain a level. |
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james9994: make note dont play against floofy, ;( | |
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Expiate   Bulgaria. Jul 09 2012 02:00. Posts 236 | | |
Endless levels for pve and endless dungeons with elites will be sick. You can always walk if you die at the 55th mob for example, but it will take a while. Combine this with pvp and working legends plus better itemization. We will have D3 then for real. |
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NotSorry   United States. Jul 09 2012 03:17. Posts 2603 | | |
Unsimplified the game and bring back character customization, there so few interesting stats |
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We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. | |
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Floofy   Canada. Jul 09 2012 13:30. Posts 8708 | | |
tbh i feel there is much more character customization... back in D2 when you made a barb there usually existed maybe 2-3 builds, and once you picked one you were stuck with it. In this game, there exist countless different builds for a barb and once you choose one, you can change your mind. i think its better this way.
I think a fun endless pvm mode would be some sort of challenge arena, where parties can fight against some sort of super vilian, but before the fight, the party select a diffculty between 1-1000, where 1 is so easy even levels 5 could do it, and 1000 is so hard it will never be done. THe difficulty would be increased just a little between each levels, just by adjusting the super vilian's stats. Then, there could be some sort of leaderboards. |
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james9994: make note dont play against floofy, ;( | Last edit: 09/07/2012 13:49 |
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maryn   Poland. Jul 09 2012 13:48. Posts 1208 | | |
| On July 09 2012 12:30 Floofy wrote:
tbh i feel there is much more character customization... back in D2 when you made a barb there usually existed maybe 2-3 builds, and once you picked one you were stuck with it. In this game, there exist countless different builds for a barb and once you choose one, you can change your mind. i think its better this way. |
throwbarb,frenzy barb,ww barb, conc barb,warcry barb, bvb barb, bvc |
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Floofy   Canada. Jul 09 2012 13:51. Posts 8708 | | |
Majority of barbs were WW barbs with very similar builds. In D3 i think very few people use the exact same build. |
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james9994: make note dont play against floofy, ;( | Last edit: 09/07/2012 13:52 |
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Arirang   Canada. Jul 09 2012 14:17. Posts 1673 | | |
There's like this threshhold of DPS you break and at that point, any build is possible. I bet once you break like 100k char sheet DPS you could have nothing but a normal attack as a "build" and it'd work. As far as other creative and effective builds go, it's kind of scary to go for them since if they're too good, Blizz might nerf them. And they may require specific gear setup. It always makes me scared to spend hundreds of millions of gold only for it to get nerfed. |
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| Last edit: 09/07/2012 14:18 |
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NotSorry   United States. Jul 09 2012 15:19. Posts 2603 | | |
| On July 09 2012 13:17 Arirang wrote:
There's like this threshhold of DPS you break and at that point, any build is possible. I bet once you break like 100k char sheet DPS you could have nothing but a normal attack as a "build" and it'd work. As far as other creative and effective builds go, it's kind of scary to go for them since if they're too good, Blizz might nerf them. And they may require specific gear setup. It always makes me scared to spend hundreds of millions of gold only for it to get nerfed. |
Pretty much, you can out gear the limitation of shitty builds making them viable at an extreme cost, but still relatively terrible to the 1-2 cookie cutter builds of every class. FYI changing 1 rune in a build does not suddenly make it a new build. |
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We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. | |
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Expiate   Bulgaria. Jul 09 2012 18:10. Posts 236 | | |
They need to add more skill modifiers at the items for more build variety. Imagine item suffixes boosting rune effects etc. Builds will just multiply by 1000. A skill that no one uses because of a big cooldown will become imba if stacking modifiers from items. They won't be able to balance that, but Diablo isn't a game which needs great balance, this isn't an RTS. Diablo was always about making the crazy new build and experience it while crushing countless number of mobs and carrying 7 people, which watch and say to themselves "I want to make this too". |
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Baalim   Mexico. Jul 09 2012 20:08. Posts 34250 | | |
Agreed that adding skill or rune bonuses could be very big if the bonus are good enough, they would have to be careful on balance but it would be nice to look for weapons based on more than just the raw dps |
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NotSorry   United States. Jul 09 2012 20:20. Posts 2603 | | |
Do any of the elemental types on weapons besides frost even do anything at all? I know all items that say like +6% holy damage give you the +6% dmg no matter what you use it with. |
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We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. | |
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Garfed   Malta. Jul 09 2012 20:27. Posts 4818 | | |
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