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Endo   United States. Mar 17 2012 18:07. Posts 953


  On March 17 2012 16:13 TheHuHu3 wrote:
Show nested quote +



The laning phase you describe in LoL is the same in HoN. When a melee hero goes for a creep kill or deny, usually the ranged support of the opposing team will smack him / cast a spell on him to punish him for doing so. But HoN has found a sort of balance in this because the current meta game is melee strength / tank heroes that can withstand the harass and get their creep kills / denies. USUALLY a melee hero can out creep a ranged just because there's no projectile traveling time for auto attacks, like range heroes have. Don't know how it is in LoL, but range heroes in HoN have differing attack animations / auto-attack cast time / traveling time / actual range. How are the range heroes in LoL?



Yea the projectile speeds for AD champions differ. Now do auto attacks not do that much damage at early stages in a game? At level 1, assuming no runes and masteries, a champion has around 450-550 health. Auto attacks without runes or masteries do around 50-60 damage. Assuming runes and masteries, using abilities and auto attacks, a champ can die in about 5-6 auto attacks (assuming abilities are also used). How do melee/tank champions 'withstand' that, so to speak? Is the leveling extremely quick, so that they become tanky really fast, or do minions aggro do too much damage so champions are deterred from attacking other champions?

It is pretty rare for a melee champ to beat a ranged champ in laning phase unless that melee champ has a huge burst and gap closing ability


Endo   United States. Mar 17 2012 18:11. Posts 953


  On March 17 2012 16:58 Souone wrote:
Show nested quote +



I think I understand your point regarding denying, I just don't think it would really change anything for melee champs that can already stand against ranged ones well, sure it would be worse if you wanted to play something like Fizz, Fizz would probably really get f***ed by a ranged champ mid if denying was available, but I don't think champs like Sion or Galio would. Meaning it would probably widen the gap between "bad" soloing melees, but wouldn't really change much for the "good" ones, might even improve sometimes.

In my personal opinion, and my main reason for the replies, is that both LoL and Dota/HoN players blow the denying thing out of proportion (and other things), LoL is fine without it and so is Dota/HoN with it. I think both games have their merits and people just try to pick little things to bash the other game and it's just really silly and most of the time doesn't really matter all that much.

And 1v5 in Dota is probably possible specially in pubs where people are horrible, but in competitive games I don't see how. The big difference in Dota and LoL on this matter is that while LoL you have lineups with pretty much 4 carry/semi-carry heroes (Jungler, solo top, AD an AP carry, all those can potentially lead your team to victory) in Dota you have like 1 hard carry + 1 semi-carry or 2/3 semi-carries or no carry at all + gankers/supports, because the carry hero is usually bad early game, really bad, and pretty much as a rule, the harder carry he is the worst he is early game, some heroes like Spectre can 1v5 the enemy team if he gets really fed, but he is just so bad early game that this is very unlikely, because he just wont get big enough. And in the current metagame, where pushing is the law, you hardly see these massive carries, pretty much only Anti-mage because he is really annoying and kinda immortal, but even he is fading out.


That rule is also pretty much correct in LoL, although instead of a dedicated "hard carry", the mantra is if a champion gets put really really ahead, he shoudl be able to buy items and destroy teams. A ranged ad and a burst or assassin champion usually are necessary to win high level games because the burst champion can take down the other team's ranged ad in late game and the ranged ad is the only person who can build pure damage and with good positioning, survive.

Do Dota 2 and HoN have anything similar to summoner spells? I think that's a very clever thing introduced to the game since Dota since it allows for really creative gameplay.


Souone   Brasil. Mar 17 2012 18:27. Posts 24


  On March 17 2012 17:11 Endo wrote:

That rule is also pretty much correct in LoL, although instead of a dedicated "hard carry", the mantra is if a champion gets put really really ahead, he shoudl be able to buy items and destroy teams. A ranged ad and a burst or assassin champion usually are necessary to win high level games because the burst champion can take down the other team's ranged ad in late game and the ranged ad is the only person who can build pure damage and with good positioning, survive.

Do Dota 2 and HoN have anything similar to summoner spells? I think that's a very clever thing introduced to the game since Dota since it allows for really creative gameplay.



No summoner spells, but I think Dota/HoN offers a lot of customization via items, there are pretty much items for everything, blinking, magical immunity, physical immunity, nuking, invisibility, slowing, stunning, disarming, creating copies, burning mana, silencing and so on.


TheHuHu3   United States. Mar 17 2012 19:07. Posts 5544


  On March 17 2012 17:07 Endo wrote:
Show nested quote +



Yea the projectile speeds for AD champions differ. Now do auto attacks not do that much damage at early stages in a game? At level 1, assuming no runes and masteries, a champion has around 450-550 health. Auto attacks without runes or masteries do around 50-60 damage. Assuming runes and masteries, using abilities and auto attacks, a champ can die in about 5-6 auto attacks (assuming abilities are also used). How do melee/tank champions 'withstand' that, so to speak? Is the leveling extremely quick, so that they become tanky really fast, or do minions aggro do too much damage so champions are deterred from attacking other champions?

It is pretty rare for a melee champ to beat a ranged champ in laning phase unless that melee champ has a huge burst and gap closing ability



If you're talking 1v1 melee vs. ranged at the mid lane it's probably actually pretty even. But in a 2v2 laning phase, melee heroes will always get a Stout Shield that blocks 20 damage from ranged auto attacks, and 40 from melee auto attacks.

The thing is, every single melee agility carry hero has a way of closing the gap between him and a hero very quickly and effectively whilst doing damage. Almost all strength melee heroes have a slow or stun or rush type ability on them that makes it balanced for those 1v1 battles against ranged. Off the top of my head I can't think of any melee that can't, for the most part, fight toe-to-toe with a ranged hero. I think S2 was aware of how ranged "naturally" has an edge in battles so they gave every melee hero at least a fighting chance vs. them and not get kited for eternity.

I don't know what runes and masteries are for heroes in LoL, but every hero in HoN starts at level 1 with 600 gold no matter what.

TheHuHu4 coming soon :) 

qwerty67890   New Zealand. Mar 18 2012 04:15. Posts 14026

this thread went from a cool videogame esport nostalgia thread to a bunch of people arguing about which shitty casual game is less casual than the other.


Endo   United States. Mar 18 2012 13:01. Posts 953


  On March 18 2012 03:15 byrnesam wrote:
this thread went from a cool videogame esport nostalgia thread to a bunch of people arguing about which shitty casual game is less casual than the other.



ok


YoMeR   United States. Mar 18 2012 13:54. Posts 12435


  On March 15 2012 01:30 Rapoza wrote:
Obv top CS players got amazin skill/reflexes like any other top players do(LoL included) but even at top CS games its all about "camp iN shoot"(CS)

While Unreal Tourament fights = Matrix and worse players hardly can kill you 1 single time, most CS maps are too short, fights always happens the same way at the same spots, over and over again. Its a lot more about timing and who do less mistakes over who got more skills, even noobs can kill you when u do a mistake(like being hit by a flash granade, or while disarming a bomb)

I still like CS over Unreal, my favorite FPS is Battlefield but saying CS need "insane" skills is just... lol, my guess is OP only played CS his entire life, its like saying Age of Empires needs "insane" skills that Bw pros do






have you ever played cs at a high level? the reason why higher level match games in cs is a bit more passive at times is cuz everyone is so fucking good you make one misstep and you get an AK one shot to the face...

any competitive player goes into a pub game and they consistently get banned for "hacking"... The skill cap in cs is amazingly high but you don't seem to know this at all.

eZ Life. 

 
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