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Technics   Bulgaria. Dec 02 2008 16:14. Posts 541 | | |
and stacked cannons will have a SHITLOADS of missed damage, like the first marine will take damage from 500 cannons nearly
and the marines come from everyside and make a circle around the 1k stacked cannons will be hugely easy for marines imo
i've got a friend that used to mapmake i will ask him what he can do ^^ |
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cariadon   Estonia. Dec 02 2008 22:34. Posts 4019 | | |
Hello, welcome to the forums ! |
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SemPeR   Canada. Dec 02 2008 23:00. Posts 2288 | | |
I was going to make a long post about how I thought the marines would rape, but this is actually close to call, imo.
There's one thing that I don't think has been considered yet:
1 cannon is like 4-5 rines side by side. Assuming the rines are spawned and sent right into the middle of the cannon formation, it would look a lot like this:
oooo
mm
/
As the front cannons get destroyed, a concave will form and likely continue to exist for the rest of the battle. That would be such a weird "Cannon/Rine Ratio - Rine Survival" graph. |
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| | Last edit: 02/12/2008 23:01 |
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Tien   Canada. Dec 02 2008 23:56. Posts 1605 | | |
This is like chess, a waste of human intellect. |
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thedeadhaji   United States. Dec 02 2008 23:59. Posts 5 | | |
you can definitely try this out by using team melee mode and then save game when you have 250 marines and a line of cannons, maybe 40tall 5-10 deep and get an average result of how many cannons die per wave of 250 rines.
empirical method imo. |
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Baalim   Mexico. Dec 03 2008 00:04. Posts 34312 | | |
| | On December 02 2008 22:56 Tien wrote:
This is like chess, a waste of human intellect. |
lol |
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