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Fox   . Dec 01 2008 23:01. Posts 3110 | | |
I wonder what would it would be like if there was more of an open choke. |
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asdf2000   United States. Dec 01 2008 23:02. Posts 7710 | | |
so subaru
is that screenshot the entire height of the map? |
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Fox   . Dec 01 2008 23:04. Posts 3110 | | |
| | On December 01 2008 22:02 asdf2000 wrote:
so subaru
is that screenshot the entire height of the map? |
in the replay he blocks the bottom with CCs. So in that screenshot the rines only allowed that shown space. I thought in a choke situation the rines would get crushed, apparently not so in an open area i'd assume they would do better. |
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Jubert69   United States. Dec 01 2008 23:05. Posts 3191 | | | |
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asdf2000   United States. Dec 01 2008 23:09. Posts 7710 | | |
i still think the cannons would destroy the marines
the more lines of cannons the greater the cannon advantage since that is more movement that the marines have to do, more shifting forward, and a longer period of time with 2-3 rows of attacking cannons |
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DooMeR   United States. Dec 01 2008 23:09. Posts 8564 | | |
not a big enough sample size imo |
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Jubert69   United States. Dec 01 2008 23:10. Posts 3191 | | | |
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asdf2000   United States. Dec 01 2008 23:11. Posts 7710 | | | |
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asdf2000   United States. Dec 01 2008 23:11. Posts 7710 | | |
if u do like, 100 cannons vs 1000 marines
and compare the results
we may be able to figure out the answer |
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Fox   . Dec 01 2008 23:15. Posts 3110 | | |
does it have to be 100 cannons vs 1000 marines?
won't 50 cannons vs 500 marines be fine? |
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asdf2000   United States. Dec 01 2008 23:18. Posts 7710 | | |
53 cannons vs 530 marines
was worried there might be a difference of like 5 marines or somethin and it won't be enough to tell if it was just variance or what |
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Fox   . Dec 01 2008 23:19. Posts 3110 | | | |
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Baalim   Mexico. Dec 01 2008 23:23. Posts 34312 | | |
I CALLED IT YOU DONKEYS!
10k vs 1k wouldnt change a thing, actually marines would rape even harder given that when the 300marines go to a low # of marines, the firepower is greatly reduce, while in a 10k vs 1k fight, the firepower will remain constant from start to finish.
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Baalim   Mexico. Dec 01 2008 23:23. Posts 34312 | | |
im willing to bet on this, any takers? |
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asdf2000   United States. Dec 01 2008 23:25. Posts 7710 | | |
what's the bet on exactly? |
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Baalim   Mexico. Dec 01 2008 23:38. Posts 34312 | | |
to simulate it as big as BW maxed units allow it |
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Jubert69   United States. Dec 01 2008 23:49. Posts 3191 | | |
| | On December 01 2008 22:38 Baal wrote:
to simulate it as big as BW maxed units allow it |
Unhacked clean version of Campaign Editor will allow only 7 players x 200 units each so we could do 1400 marines vs. 140 cannons. |
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traxamillion   United States. Dec 02 2008 00:02. Posts 10468 | | |
the 10k marines will win imo
although cannons have more range marines are a lot smaller. Enough more marines will be attacking than the cannon range can make up for and thus do higher DPS overall while also starting with higher total HP
also if the marines had enough space to move into the concave arc it would be more over |
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vegable   United States. Dec 02 2008 00:22. Posts 2453 | | |
WTF? I wished I had posted earlier so that I could say 10k rines would win SOOOO EASILY
The thing about cannons is that they have an annoying habit of firing at one target until it dies. That means many of its shots would be totally wasted on dead rines.
Marines on the other hand deal damage instantly. If a marine could even get 1 shot off and die the next rine could do the same without any hesitation. How is this even a thread? |
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Baalim   Mexico. Dec 02 2008 00:28. Posts 34312 | | |
wow so many ppl think the cannons would win lol
the cannons are clumsy, the slow fire rate and the clumsy animation, they will miss an incredible ammount of shots on already dead marines, probably up to 15% of their power or more will be wasted.
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