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ASL Season 5 - Page 9 |
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just done with game 3, fucking fantastic series so far.¨
edit: after game 5, I think that might just literally be the best 5 game series ive seen. amazing. |
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lol POKER | Last edit: 01/05/2018 13:31 |
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lebowski   Greece. May 01 2018 13:31. Posts 9205 | | |
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new shit has come to light... a-and... shit! man... | |
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spets1   Australia. May 01 2018 13:31. Posts 2179 | | |
Man the maps are just not fair for terrans. And I'm a zerg fan. |
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lebowski   Greece. May 01 2018 13:32. Posts 9205 | | |
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new shit has come to light... a-and... shit! man... | |
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Joe   Czech Republic. May 01 2018 13:36. Posts 5987 | | |
Fantastic series, wp both! |
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there is a light at the end of the tunnel... (but sometimes the tunnel is long and deep as hell) | |
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spets1   Australia. May 01 2018 13:40. Posts 2179 | | |
that sparkle shuttle hunting was incredible |
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stats for the maps played in tvp matchup when korean pros are playing :
third world : 43-41 pvt
gladiator: 178-171 pvt
sparkle: 100-145 pvt
transistor: 164-126 pvt
overall 485-483 pvt. That's pretty fkn balanced. Balance is a big factor for zvp, somewhat of a factor for tvz, but tvp it's fine. I know this is a slight contradiction of my previous post where I advocated for betting snow, partially due to the maps, but I really meant that they play to his particular skillsets more than that they are anti- terran overall in tvp. |
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lol POKER | Last edit: 01/05/2018 17:34 |
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To me one of the most amazing things about this series is that flash did not move away his scvs when the shuttle flew over them in the game on transistor. Calling the bluff like that was seriously fkn badass.
That point was also kinda the low point of the series, because snow was getting delayed due to forgetting to build pylons. Bw is a tough game where everybody makes mistakes - but progamers should be too good for that during the first 6 minutes. ;p
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Daut   United States. May 01 2018 18:06. Posts 8955 | | |
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I cannot believe Flash lost the game on Gladiator. He spotted the early shuttle, he had units at Snow's doorstep and Snow was even contained by his own wall, he killed a bunch of scvs....how do you not defend your one mining base at all and lose 40+ scvs to reaver drops?
What an incredible series. Games 1, 2, 3, and 5 were all awesome. Game 4 was pretty cool too with the fake shuttle, the bluff call while down 2-1 on a Protoss map, and the quick counter push with wraith+new units for drop defense. Agree with drone, I can't recall a series I've enjoyed more.
Snow is the best protoss tactician I've ever seen. He finds resources in every move he makes and is constantly badgering and fucking with Terran players. I know his skill with shuttles and carriers is off the charts, but I find it surprising how big a gap there is between his PvT/PvP and his PvZ -- it might be a 300+ point ELO/MMR difference. Someone as skilled and pressure based as he is should give zergs fits. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | |
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Spitfiree   Bulgaria. May 01 2018 19:53. Posts 9634 | | |
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feels like a greed call on Gladiator lost the whole series for Flash... - cant he just leave 3 goliaths there and defend his top left base??? ... then again it was just the 3rd game so things might've gone otherwise
pretty cool series overall... I don't think statistics matter much in terms of map being overpwered, if someone like flash loses twice to the same opponent vs same end units with seemlessly no hope to counter on the same map, the map is most likely overpowered towards the other race... no? you can't just stick statistics in RTS without taking the skill level of the players in mind, furthermore even if equally skilled players, which are worse than flash/snow play, the outcome still doesn't matter... that being said, statistics just dont matter here |
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| Last edit: 01/05/2018 20:38 |
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blackjacki2   United States. May 01 2018 23:19. Posts 2581 | | |
| On May 01 2018 18:53 Spitfiree wrote:
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feels like a greed call on Gladiator lost the whole series for Flash... - cant he just leave 3 goliaths there and defend his top left base??? ... then again it was just the 3rd game so things might've gone otherwise
pretty cool series overall... I don't think statistics matter much in terms of map being overpwered, if someone like flash loses twice to the same opponent vs same end units with seemlessly no hope to counter on the same map, the map is most likely overpowered towards the other race... no? you can't just stick statistics in RTS without taking the skill level of the players in mind, furthermore even if equally skilled players, which are worse than flash/snow play, the outcome still doesn't matter... that being said, statistics just dont matter here |
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I don't think you can make any conclusion from a 2 game sample size. If you look at games 1 and 5 (the games on Third World) - In game 1 Flash went for some cheeky ledge drop that got absolutely decimated putting him way behind and in game 5 Snow played the early game briliantly, first by sneaking a zealot into Flash's main to delay tanks and then by ambushing his natural with a 2 gate goon build to do a ton of damage and delay his expo. Both of those moves in the early game had little to do with the map and honestly I think if Snow had those openings on ANY map he is in a great position to win the games.
I agree with Eri that the map balancing is a bigger issues in the other matchups with this map pool, but I still think this map pool favors P > T, the only question is how much. 43-41 is on the smaller end of sample sizes that we have for those maps. The ELO adjusted winrate on Third World is 55-45 in favor of Protoss. If you look at the 5 maps they played you can say that Transistor is Protoss favored and Sparkle is Terran favored so it's a wash. Gladiator seems pretty even so that's a wash. What's left is Third World and although 55-45 is not a very big edge, it's exacerbated by the fact that Third World is the only map that gets played twice.
I've loved the games on Sparkle and Third World and honestly I'd rather see more maps like these that change up the meta and create new and interesting games than to see maps that simply try to balance every single matchup - which never happens anyway.
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Daut   United States. May 02 2018 00:28. Posts 8955 | | |
Did Snow use any psi storm at all on Gladiator? Or in game 5? |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | |
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blackjacki2   United States. May 02 2018 00:33. Posts 2581 | | |
| On May 01 2018 23:28 Daut wrote:
Did Snow use any psi storm at all on Gladiator? Or in game 5? |
pretty sure he didn't. |
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yeah Snow is much more of a reaver kind of guy. except for late game pvz, it's normally one or the other. And Snow does differ from most p's in that he actually keeps building reavers after the first 1-2. |
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whammbot   Belarus. May 02 2018 02:08. Posts 518 | | |
I hated the fact snow made a lot of unforced errors but still .... You can't do that against Flash wtf |
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| Last edit: 02/05/2018 02:08 |
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Baalim   Mexico. May 02 2018 04:29. Posts 34246 | | |
that bluffcall is one of the coolest things I've seen in a BW game. |
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Ex-PokerStars Team Pro Online | |
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Daut   United States. May 02 2018 05:55. Posts 8955 | | |
Something I didn't think of earlier...why did Flash take his 4th base at 9:00 instead of 6:00 on Gladiator? The 9:00 ramp is further away from his choke, and against someone who loves shuttle play you want less travel distance. I'm just really perplexed by that game, it was very un-Flash like.
Game 1 was tough. I like Flash's build, and like the idea of attacking the ledge vs an early expansion in general, but it's really tough to survive with 1 factory against snow who you know is going reavers.
Game 2 was amazing. Flash overcomes Snow finding him right away with the fastest DT drop possible and then executes a perfect containment with wraiths. You guys think there were any options with Snow throwing up a stargate for some sairs? Or terrible idea because valks wreck sairs?
Game 3 was really fun, but I still don't get how Flash played that poorly (like a 2300 ELO instead of a 2500) from the 8 minute mark on.
Game 4 was cool for a short game. Agree with baal, the bluff catch was the coolest thing I can recall in a BW game. Especially to think it was on a map you're an underdog on when down 1-2, what a fucking genius this guy is.
Game 5 was a very cool build by Snow. The early zealot pressure and the 2 gate before robo really threw Flash off, and it was tough to overcome the early disadvantage, but he made a game out of it. Just a very hard map for Terran to play from behind with carriers looming.
Really fun series. I usually always root for the protoss player, but it would have been nice to have a PvZ and PvT in the semis rather than 3 protoss players. At least mini vs snow will be more fun than rain vs shuttle. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | Last edit: 02/05/2018 06:10 |
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blackjacki2   United States. May 02 2018 10:21. Posts 2581 | | |
Pusan tried to use corsair vs Sea in Ro24 in very similar game (fast DT drop vs 2 starport wraith openings) and yeah, Sea just added some valks and the sairs got wrecked |
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As far as Sparkle goes, I was theorycrafting quite a bit with other good sparkle players.
My opinions; The dt drop is a bad build order against someone as good as Flash. The fact that he found him on the first location and that Flash was doing the worst possible build against it - and that even then, the outcome was 'at most even, probably slightly behind' (I think tastosis were wrong in evaluating how the game was looking) shows how poor of a BO it is.
But at the same time, that's probably indicative of Snow's desperation. He wouldn't do this build if he thought he had a decent counter to the Fast Expand+2 starport wraith / valk if up against sair opening. At first, all terrans were doing mass goliath dropship style. When that was the preferred play, p could do mass shuttle+dragoon+reaver (like 3 robotics so you get plenty of reavers) into carrier and it was pretty balanced, maybe even p favored. But ever since the 2 starport opening became favored, that seems significantly worse.
Now, after opening with the dt drop, going into stargate play just isn't an option. His expansion is late and he's already double teched off one gas. No way he can get enough sairs to contest aerial dominance. What I am however thinking, is that doing a FE of his own with a fast robotic to expand to another main, that should actually be viable against the 2 starport opening. It does not work against mass drop style of play - then you can't hold your other main - but the 2 starport opening isn't really able to put on any significant pressure for a good while. Then you basically need to make gateways on both locations, play defensively, and from managing to secure 4 gas, that's where counter-air play becomes an option - because if you're on 4 gas, you can go into sair+carrier.
In terms of air, sairs >> wraiths >> carriers >> valks >> sairs. I think it also becomes better for protoss the more upgrades both have. (Mostly because it allows sairs to survive a bit longer against valk fire, which makes it less likely that there are still wraiths around without any sairs to kill them). But iunno. Flash has otherwordly recon. He might be good enough with his first small wraith fleet that managing to sneak out probes to establish another main is just too difficult. (The thing is that taking another main means that if he wants to contest that with wraiths, shuttles from your main will in turn be free to drop his main - so it creates openings for counter drops - which, going mass wraith, he's not really equipped to handle if they actually succeed in unloading, aside from sniping obs, but usually quite some damage will be dealt either way. )
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lol POKER | Last edit: 02/05/2018 15:26 |
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NMcNasty   United States. May 02 2018 14:59. Posts 2039 | | |
Probably the highest level TvP I’ve ever seen. Would have liked to see more expansion and base protection from Flash in game 3 but no real other glaring mistakes. Snow just accumulated slightly more overall benefit from small tactical moves, like sending zealot around scouting school in game five and diving in to make favorable goon/tank trades. Solid reaver and arbiter usage all series long. |
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