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ASL Season 5 - Page 8 |
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Daut   United States. Apr 26 2018 00:41. Posts 8955 | | |
How about late game, assuming you have an advantage after 15 minutes but can't kill zerg and manage to secure your 4th (or 3rd if you dont get corner base)? Turtle your natural, turret your main, and switch over to mech on the other side? Would absolutely love to watch a game get that far, but so far it seems either Terran wins before that or cannot get the 4th base. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | |
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Daut   United States. Apr 26 2018 00:59. Posts 8955 | | |
It also seems that way on Sparkle, Flash is just 1-2 levels above every other Terran because nobody else is nearly as good at him at anything but the +1 5rax build. Mind seemingly went in with the mindset that he needed to prevent hero from getting another main because a 6 gas zerg is unbeatable, he worked very hard at scouting and keeping vision over the map and wasn't doing much harassment. Flash goes in with the mindset that he is going to be as efficient as possible -- he bunched his air units up to do more damage and is blind to some areas of the map but uses them to constantly harass, kill workers, kill gas, kill morphing hatcheries, kill scourge, pick off overlords, repair his low health units, and try to overcome a 7-8 gas zerg with 5-6 gas himself. It's insane he can be that efficient and make the map a 50/50 or better against the very best players. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | Last edit: 26/04/2018 01:07 |
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Daut I disagree with you about Hero's muta micro in game 5 against Mind. It was an exciting game for sure, but he was making mistakes left and right. Countless times that a muta didn't fire, messed up rally twice (at least I think it was a rally mistake and not a muta command mistake). I remember thinking at one point "they must be getting tired, this doesn't look like pro level anymore", although perhaps considering the sheer length of the fight that is an unfair characterization. |
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Daut   United States. Apr 26 2018 22:52. Posts 8955 | | |
| On April 26 2018 18:33 HungarianGOD wrote:
Daut I disagree with you about Hero's muta micro in game 5 against Mind. It was an exciting game for sure, but he was making mistakes left and right. Countless times that a muta didn't fire, messed up rally twice (at least I think it was a rally mistake and not a muta command mistake). I remember thinking at one point "they must be getting tired, this doesn't look like pro level anymore", although perhaps considering the sheer length of the fight that is an unfair characterization. |
I went back and rewatched it, there were more mistakes than I noticed during first watch, but I still think it was pretty great -- he lost one muta unnecessarily, a few were damaged more than they should have been when chasing a medic, and he had a few idle and not in battle while he was intensely microing and just mashing hotkeys to macro, but overall he managed to pressure Mind incessantly for 8 straight minutes, picked off lots of turrets/scvs/marines and even a medic all while expanding twice to get 4 gas running, constantly spending his money on muta/scourge, and pressure hard enough to keep Mind producing only wraiths/marines/turrets and prevent him from ever making an armory to get goliaths or valks. It wasn't quite as good as I originally thought, but I don't think we can expect much more from someone in a 10 minute long micro battle in an elimination game after 2 hours of grueling starcraft against a top 3 Terran in the world. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | Last edit: 26/04/2018 22:53 |
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Baalim   Mexico. Apr 27 2018 07:14. Posts 34246 | | |
I cant believe Mind couldnt take the base below his main in the 1st game, he was doing great multi-tasking attacks, great but what is the point if you cant hold that base which he should do with ease with tanks above and a bunker or something, it feels as if he actually is lacking the APM of the strategy he tries to do. |
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Ex-PokerStars Team Pro Online | |
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blackjacki2   United States. Apr 27 2018 09:47. Posts 2581 | | |
| On April 27 2018 06:14 Baalim wrote:
I cant believe Mind couldnt take the base below his main in the 1st game, he was doing great multi-tasking attacks, great but what is the point if you cant hold that base which he should do with ease with tanks above and a bunker or something, it feels as if he actually is lacking the APM of the strategy he tries to do. |
It's hard to do because herO was expoing like a mad man. herO just needed to stabilize vs the drops/harass in order to win. If Mind let's herO take a breath while he secures an expo he may be just as good as dead anyway. |
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Daut   United States. Apr 27 2018 17:39. Posts 8955 | | |
| On April 27 2018 06:14 Baalim wrote:
I cant believe Mind couldnt take the base below his main in the 1st game, he was doing great multi-tasking attacks, great but what is the point if you cant hold that base which he should do with ease with tanks above and a bunker or something, it feels as if he actually is lacking the APM of the strategy he tries to do. |
He should have been able to hold off what hero used to prevent the expansion. But if hero brought defilers and dark swarmed the bunkers it would have been very difficult to hold while doing everything else (not apm wise, just splitting forces between defending main from drops, starting area from attacks, and having enough forces to harass hero's new expansions). I agree though, it's bad that hero was able to deny the expo without using a single dark swarm.
I guess what Mind should have done is secure the expansion, tech switch to mech on the other side, and then use mines/tanks to counter swarm. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | |
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Baalim   Mexico. Apr 27 2018 21:35. Posts 34246 | | |
| On April 27 2018 16:39 Daut wrote:
I guess what Mind should have done is secure the expansion, tech switch to mech on the other side, and then use mines/tanks to counter swarm. |
yeah thats what I mean, I would understand if he was denied by dark swarms but he was denied by silly attacks at one point he has a marines that would have easily held the expansion if they had a single medic but they didnt.
| On April 27 2018 08:47 blackjacki2 wrote:
It's hard to do because herO was expoing like a mad man. herO just needed to stabilize vs the drops/harass in order to win. If Mind let's herO take a breath while he secures an expo he may be just as good as dead anyway. |
Yeah its hard but it was very clear that he was trying to operate at a pace faster than he can actually play |
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Ex-PokerStars Team Pro Online | Last edit: 27/04/2018 21:38 |
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blackjacki2   United States. Apr 29 2018 11:52. Posts 2581 | | |
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Joe   Czech Republic. Apr 29 2018 13:54. Posts 5987 | | |
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there is a light at the end of the tunnel... (but sometimes the tunnel is long and deep as hell) | |
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FrinkX   United States. Apr 29 2018 16:59. Posts 7561 | | |
+ Show Spoiler +
yea he was definitely off. i wonder if he was crying and smashing things on stream after |
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bitch on a pension suck my dong | |
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Spitfiree   Bulgaria. Apr 29 2018 17:51. Posts 9634 | | |
+ Show Spoiler +
I hate it when I open up the stream post-live and see its only like 100minutes ... you know that whoever wins game 1 wins 3-0 .... Mini wasnt at a disadvantage at any point of the series damn thats pretty sick... also I am ocmpletely clueless about standard strategies and etc @ brood war, but arent lurkers an absolute MUST in game 2 for Larva?? |
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Daut   United States. Apr 29 2018 19:05. Posts 8955 | | |
+ Show Spoiler +
Agree with Spitfiree, Larva needed lurkers in game 3 to help him turtle up both main and 6:00 bases, then try and turtle one of the other mains so he could get 4-6 bases running and hive tech.
I'll defer to Larva on Third World since he practiced a lot there, but I don't think scourge/hydra is an effective counter for sair/reaver, particularly when trying to hold bases in many locations. The sparkle game stood out as a strategic loss -- I think Larva needed to go muta/scourge into devourer instead there. I don't know if it's better to go super fast muta or a standard island build into muta, but muta/scourge seem to hold up well against corsair for a long period of time with the 3rd gas, at least until you can get a few devourers mixed in.
That said, Mini played basically perfect. Pylon blocks into well micro'ed sair/reaver into 6 gate speed zealot on Third World, fantastic build on Gladiator to pressure with fast gateway and survive ling pressure with a very late forge, and then really nice finishing touch with dweb on Sparkle. Larva would have had to play a ton better to have a chance so he probably shouldn't feel too bad, but he definitely played much worse than usual. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | Last edit: 29/04/2018 20:00 |
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blackjacki2   United States. Apr 29 2018 19:22. Posts 2581 | | |
+ Show Spoiler +
credit to Mini, he played flawlessly all 3 games. Was hoping for a better showing from Larva. 2 of the 3 maps they played seem to favor toss over zerg. Game 2 mini went with a greedy build and completely got away with it so Larva was well behind even if he survived that push. |
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blackjacki2   United States. Apr 29 2018 19:29. Posts 2581 | | |
+ Show Spoiler +
I thought we would have a Protoss champion at the start of Ro16 with this map pool. There's probably no 2 better players to stand in the way of that than Flash and hero. I really don't care to see any more PvP so I'm hoping they show up. |
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+ Show Spoiler +
very good series by mini, disappointing by larva - but this was an uphill battle from the start. the double offensive pylons on third world was genius - forced larva to take a third which would be pretty much impossible to defend against reaver harassment. You could even see that Larva had timed hydra aggression to coincide with the reaver harassment - but then because the reaver harassment happened so close to mini's natural, bringing the reaver back was no problem. I wonder if he should have just taken bottom right instead when noticing double pylons, but damn, it was a great build to bring out.
Gladiator game was great by mini. going core before forge is not standard - it's a gamble for sure - but he correctly read that Larva was planning on playing it safe and it worked out perfectly. His initial zealots also did slightly more damage than normally, and it snowballed into a solid victory. Larva going lurkers, after the start and the fast core going unpunished, would most likely just have delayed his loss, because there would be no way for him to apply pressure, and seeing how it was cross position and he had taken a third without a fourth base behind it, he was committed to playing unit vs unit. (If zerg takes the natural of another main base as their third hatchery, defending with lurkers makes sense, because then protoss taking a third of their own - which they will be able to do - means it's 3vs4 bases, still alright for zerg. If zerg takes a single third base, they are trying to keep it 3 vs 2 base for longer. )
Sparkle is so strongly toss favored that it takes zerg gambling with an allin that hits pre-scout or vastly outplaying their opponent for it to work. that game was 'fair enough' by larva, but mini didn't make any big mistakes and it ended up being a pretty boring and standard win. I prefer the more air heavy style with fast carepace upgrades and queens myself - but it's an uphill battle no matter what you go for.
One amazing thing - Larva's scourge timing in game 1. That he fucking times the arrival to basically the second his shuttle finishes, that shit is amazing. To be fair - stuff like this is easier to pull off after they added the game timer - but still. Incredible timing.
snow vs flash is very interesting. you guys are a gambling crowd. I heard pinnacle was offering like 4:1 odds for snow victory, and while flash is flash, I just have to say, this is a very, very good offer.. If I had any money available for betting, I'd put it all on him. Seems like the odds-setters went by name recognition without factoring in map balance - Larva was a solid favorite against Mini too, by the same odds-makers, although the consensus among the good players I talked to before the game was that Mini was a big favorite. I mean I think flash probably is a slight favorite for the series because he's flash, but it's more like a 55:45 kind of favorite, not 75-25/80-20 like odds indicate. Third world and Transistor are both good pvt maps, snow is one of the best pvters (especially with the reaver-carrier style which is what you want to do on those maps), flash's tvp is his worst, and they're playing 3 out of 5 games on third world/transistor.
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Daut   United States. May 01 2018 01:45. Posts 8955 | | |
Last I checked Snow was +255 on pinnacle. I'd guess he's >29% to win given it's Flash's worst matchup, good maps for PvT, snow's great at PvT, and these are actually good maps for Snow's skill with shuttles, but I'm not 100% on it just because Flash is such a monster. I don't have access to a pinnacle account, but going to look to make a small wager on Snow. |
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NewbSaibot: 18 TIMES THE SPEED OF LIGHT. Because FUCK YOU, Daut | Last edit: 01/05/2018 01:46 |
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Joe   Czech Republic. May 01 2018 02:03. Posts 5987 | | |
Really looking forward to tomorrow's match. I also think that Snow probably has the highest chance of beating Flush, but tbh I don't feel like the odds (+255 = 28.2% Snow wins) are too much off. Flash is just way too good. I think Flash is maybe like 65 - 70% to win it even on those maps.
Here is a solid preview of the series on tl.net:
http://www.teamliquid.net/forum/brood-war/533288-asl5-ro8-preview-pt2-snow-fall |
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there is a light at the end of the tunnel... (but sometimes the tunnel is long and deep as hell) | Last edit: 01/05/2018 02:15 |
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blackjacki2   United States. May 01 2018 10:58. Posts 2581 | | |
I like Snow's chances on Transistor and Flash's chances on Sparkle. Third World is getting played twice if it goes to 5 games. |
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blackjacki2   United States. May 01 2018 10:59. Posts 2581 | | |
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