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Costs/profit of top mobile game

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capaneo   Canada. Jan 22 2015 15:21. Posts 8465

You guys are all looking at the wrong things and talking about the wrong things. In start-up it is not about the money that the firm makes. It is just about their users base and the company potential to grow. The startup investment scene, specially in silicon valley, is INSANE. But that is what it is.

First of all almost all these apps and teams are financed by investors. Who make money from the equity in the firm when they flip it to the next investors, so they dont give a shit about the profit/loss and neither should you! They only care about things like brand or active user base. or churn etc etc. So you are looking at all the wrong things when you look at the revenue and cost and profit and sales etc etc. It is ONLY about the users.

The founders and employers and the developers of the app are not spending their own money. They are spending their time and risking their time while working on reduced salaries in exchange of equity. The investors just spend money and get equity hoping they hit a jackpot. The hope is to hit a &quot;hockey stick&quot; graph for users and get millions of users and then turn around and sell their shares. So THE ONLY important graph in the article is this one that shows how fast the app gets users:






All that being said this is a GREAT investment. If you have a heartbeat and a team behind you in silicon valley your &quot;company&quot; worth around $2-$10million dollar at the idea stage depending on who you know. If you have millions of active users like this game. I would say the valuation of this company would be MINIMUM around $100 million. So based on a VERY conservative valuation you are making 10x returns on your investment when you give this team the money they needed to make the game in 55 weeks.

In US everyone is happy as long as all the prices are rising. Unless its crude oil - Marc Faber 

Romm3l   Germany. Jan 22 2015 15:51. Posts 285

somewhere at the end of the line PnL is going to matter. Your argument sounds like nasdaq exuberance in 1999. how much further do you think a mobile game can go? It's a crowded market with new games entering all the time, and people get bored of the same game fast. Look at what happened to omgPOP (guys who made draw something), they got acquired by zynga which has since gone on to lose 85% of its share price from peak by making large losses on its "investments" as a public company.


capaneo   Canada. Jan 22 2015 16:03. Posts 8465

Im not here to argue the integrity and sustainability of the current system. You can look at companies like Groupon or Zynga. Or you can look at companies like Instagram and Whatsapp. It is what it is. And when you are very small start up this is a sustainable model cause like I said the investors don't care about your revenue and cost, and neither should you.

In US everyone is happy as long as all the prices are rising. Unless its crude oil - Marc Faber 

Romm3l   Germany. Jan 22 2015 16:58. Posts 285

ye sure if you're small and looking for whale buyers or public markets to ipo on, you don't need to care about profitability of the game you're launching now.

But since the whale buyers and public markets do care about profitability and they may learn over time that it isn't as durable or large as they thought in mobile games, they will become smarter buyers and stop paying $100mil or whatever you currently consider a reasonable "valuation" for a large number of transient users. then the overoptimism on profitability will over time start coming back to reduce the viability of the business model from the small guy perspective.


Spitfiree   Bulgaria. Jan 22 2015 20:36. Posts 9634

the only reason whatsapp and skype and viber and all of those programs were bought for absurd amounts is that they enable the owners to track their users and"spy on them that way they can manipulate their needs and blah blah, too lazy to go in depth ... thats what capaneo means i guess however i don't think that is the case with games so i have to agree with Romm3l

just because two things are considered "start-ups " doesn't mean they have the same goal and purpose , its a pretty wide spread term

 Last edit: 22/01/2015 20:37

cariadon   Estonia. Jan 22 2015 20:53. Posts 4019

How many layers of tin foil do you have on there Spitfiree ? Ur like an onion. Onion of conspiracy. Tears.


Baalim   Mexico. Jan 22 2015 21:06. Posts 34246


  On January 22 2015 09:53 Romm3l wrote:
Show nested quote +


and im saying it is idiotically arrogant to claim you know better than the developers of this game how to distribute costs in order to maximise expected roi. you are in effect claiming to have a knowledge edge in the mobile game business on specialists in that business who won big, even if there is a lot of rungood in their win



it is a mobile game not Battlefield 5, how much do you think it takes to develop Flappy Bird, like $200 bucks? Before the mini-purchase system started by mobile games you would see this kind of games for free on flash everywhere obviously you can spend millions "developing" a simple game if you take things like advertizing and many other things that dont really fall into the developing tag which is very likely the case on thise 800k number

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Baalim   Mexico. Jan 22 2015 21:08. Posts 34246

Zynga is a great example against people saying that monopolies can just buy their competitors, see what happens when you buy competitors and stop producing quality stuff.

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Baalim   Mexico. Jan 22 2015 21:16. Posts 34246


  On January 22 2015 10:30 Nazgul wrote:
Baal how do you know what it costs to develop games?



Its not very hard to get a rough idea of how much it costs to develop the actual game, EA spends from 300 to 500% the actual production cost in advertizing which is probably the case of that bloated 800k figure, you dont really think they spent really 800k on salaries of people actually coding and designing that simple game do you? especially since you have 0 distribution expenses.

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capaneo   Canada. Jan 22 2015 21:24. Posts 8465


  On January 22 2015 15:58 Romm3l wrote:
ye sure if you're small and looking for whale buyers or public markets to ipo on, you don't need to care about profitability of the game you're launching now.

But since the whale buyers and public markets do care about profitability and they may learn over time that it isn't as durable or large as they thought in mobile games, they will become smarter buyers and stop paying $100mil or whatever you currently consider a reasonable "valuation" for a large number of transient users. then the overoptimism on profitability will over time start coming back to reduce the viability of the business model from the small guy perspective.



I know what you are saying. But I work with startups on a daily basis. I many many investors first hand. And I know alot of VCs. And I can tell you that you are wrong. They don't care. The only thing that matters is the user base and the user base growth. They don't even care about the business model or if you are profitable. And if you have 10,000+ user for ANY app they will close down a 100-300k investment for 1-2mil valuation with you on the day at the launch table down in SanFran.

I am not arguing right, wrong, sustainability, future, economical impact etc. Im just telling you what it is working in the industry first hand.

In US everyone is happy as long as all the prices are rising. Unless its crude oil - Marc Faber 

milkman   United States. Jan 22 2015 22:01. Posts 5719

paying for software developers costs a shit load of money.. my company at one time spent over a million a month on our development.
i like it.

Its hard to make a easy buck legally, its impossible to make a easy buck morally. 

Baalim   Mexico. Jan 23 2015 00:36. Posts 34246

But before people keep jumping me, what I tried to do with my first post is mock the way they report "developing" costs

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TimDawg    United States. Jan 23 2015 03:50. Posts 10197


  On January 21 2015 20:21 FrinkX wrote:
clash of clans got like $1200 from me lol

i uninstalled, fml

i was #9 in US at one point tho. lol

got me for about half that amount but i still haven't uninstalled it yet lol

online bob is actually a pretty smart person, not at all like the creepy fucker that sits in the sofa telling me he does nasty shit to me when im asleep - pinball 

Spitfiree   Bulgaria. Jan 23 2015 12:06. Posts 9634


  On January 22 2015 19:53 cariadon wrote:
How many layers of tin foil do you have on there Spitfiree ? Ur like an onion. Onion of conspiracy. Tears.



Dunno one of the creators of Telerik a bulgarian IT company that just sold for 260$ million explained everything about that on a C# course i took, guess the guy is a moron he probably goes home and thinks of conspiracy plots to tell people...
fucking ignorant fuck you are

no- they bought whatsapp for 19 billion because they ll end off profiting off it true story, its not about all the user data you can use for tons of things like marketing in the first place


No honestly
How do you think marketing works, people are attracted to it or marketing attracts people ?

 Last edit: 23/01/2015 13:47

devon06atX   Canada. Jan 24 2015 11:07. Posts 5458


  On January 23 2015 11:06 Spitfiree wrote:
How do you think marketing works, people are attracted to it or marketing attracts people ?

wtf man...

I like your posts and all, but I hope this is the dumbest thing I read today


Spitfiree   Bulgaria. Jan 24 2015 11:12. Posts 9634

Yap I should read my posts before posting otherwise I end up writing stuff like that :D

I owned myself pretty badly there


devon06atX   Canada. Jan 24 2015 11:55. Posts 5458


  On January 24 2015 10:12 Spitfiree wrote:
Yap I should read my posts before posting otherwise I end up writing stuff like that :D

I owned myself pretty badly there

haha no worries. Nights after heavy drinking I sorta dread to see my intoxicated posts. This was nothing


capaneo   Canada. Jan 28 2015 14:55. Posts 8465


  On January 22 2015 23:36 Baalim wrote:
But before people keep jumping me, what I tried to do with my first post is mock the way they report "developing" costs



It is a Techcrunch article. Everybody who reads techcrunch would/should know exactly what developing costs include. It even clearly said the cost goes into "team salaries and incidentals" So there is nothing to be mucked it says it right there clear as day.

In US everyone is happy as long as all the prices are rising. Unless its crude oil - Marc Faber 

casinocasino   Canada. Jan 28 2015 19:59. Posts 3343

Business expenses...


whamm!   Albania. Jan 28 2015 22:00. Posts 11625

I think marketing costs are bigger than most people think. Flappy bird didn't just become popular overnight, Beiber posted it in his twitter so lots of people actually downloaded that stupid game from the eighties. The developer lucksacked that one like he won the lottery.

There are hardly any "new" games coming out but marketing plays like 90% of how the game performs in sales. Also game companies don't work on just one game at a time so basically when you do buy a game that makes it, you're also paying for the 20 shit games developed by the same programmers that don't even make the stores.


 
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