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JohnnyBologna   United States. Dec 02 2008 10:27. Posts 1401

Cannon defense!! Just stack the cannons for an easy win. I still voted for cannons btw even without stack. Because all the marines will die before even getting off a shot.

In the Replay provided the dimensions are 10X3 cannons and 30x10 marines. Giving the marines 3 times more length coverage. In OP its laid out as 100x10 cannons and 250x40 marines giving then only a 2.5:1 ratio advantage in area. therefore the marines going to be more sorrounded by the cannons.

Just do whats right 

Fox   . Dec 02 2008 10:56. Posts 3110

You're right about one thing eri, 300 marines looks insane when you actually see them on a map haha.

that's what i'm thinking about when we talk 10k marines.


Floofy   Canada. Dec 02 2008 11:39. Posts 8708

Marines easily for one reason that nobody stated

In starcraft, there exist what we call "firelag"
anyone ever played "ultimate canon defense" or some shit like that. when too many canons fire at the same time(over 200 approx), some of them wont shoot because in starcraft there is a maximun of things that can shoot at the same time

and for some reasons, units doesnt all have the same firelag. most recents units shoot first but it also has something to do with the unit type (for example do a test, build 100 scouts, and then, a second player build 98 scouts. if they fight, the 98 will win ez due to firelag cuz more recent unit fire more when there is firelag)
some units, such as dragoons, canons, battlecruisers, etc have very high firelag
but some units like marines have nearly no firelag

in the above scenario, 100 scouts vs 100 scouts, if if you had to choose between 20 marines or 15 goons to help out your scouts, you probably should pick the marines cuz goons will nearly never fire at all.

james9994: make note dont play against floofy, ;(Last edit: 02/12/2008 11:53

Floofy   Canada. Dec 02 2008 11:45. Posts 8708

Btw in the test, subaru probably didnt experience this, because 30 canons is not enough to produce firelag

there would need to be at least 200 canons firing at the same time


The nuke wont change anything, it could kill 200 marines being VERY generous and 200/10000 that doesnt change anything

The only way the canons could win is if the marine are sent very slowly so that they never experience firelag (aka there is never 200 canons firing at the same time because there is never that many marines to be shot) or if canons are all stacked together lol

james9994: make note dont play against floofy, ;(Last edit: 02/12/2008 11:51

Liquid`Drone   Norway. Dec 02 2008 11:52. Posts 3096

there would never be 200 cannons firing at the same time because theyre getting attacked where they are thinnest.

lol POKER 

Floofy   Canada. Dec 02 2008 12:05. Posts 8708



do u rly think theyre never gonna be more than 200 shooting?

james9994: make note dont play against floofy, ;( 

Floofy   Canada. Dec 02 2008 12:11. Posts 8708

if for some reason the terrain was made in a way the marines cannot attack the sides, there probably wouldnt be firelag, but pooruser never stated this in his original post?

james9994: make note dont play against floofy, ;( 

Funktion   Australia. Dec 02 2008 12:11. Posts 1638


Guillaume   Peru. Dec 02 2008 12:14. Posts 272

I've tryed to make a map close enought to the OP statement and i got this results.

1.- I hate pooruser.
2.- Make the map its harder that it seems.
3.- It may seems that in a perfect scenario as said by capaneo and baal 10k marines could easily own 1000 cannons but its not like that in practice, in my test high volume of marines become EXTREMELY dumb, the AI mess everything up and get killed like ducks.
4.- Its imposible to get marines to attack in a straight line, they confuse, stuck and act like goons on stairs.
5.- 3 Rows of cannons are always shotting killing marines very fast as they aproach.
6.- More than 400 or 500 marines at a single time make the map become bugged, u can see the animation of units shotting but they're not making any damage.
7.- In practice 958 marines got killed and only 25 cannons were destroyed mainly because 100 cannons take a very wide portion of the map while 240 marines doesnt.
8.- At least 40% of the marines die without making a single shoot.
8.- I'll try to make a better map later cause yesterday i got tilted and erase all the triggers >_<.

Idiocy: Never underestimate the power of stupid people in large groups. 

JohnnyBologna   United States. Dec 02 2008 13:59. Posts 1401


  On December 02 2008 11:11 Funktion wrote:



nice one ahahha. cannons are defective tho TT

Just do whats right 

[vital]Myth    United States. Dec 02 2008 14:04. Posts 12159


  On December 02 2008 02:15 capaneo wrote:
Show nested quote +


All this was said before in post #39 in one sentence ----> "This is not a linear problem"
yeah i know but lol if you think people know what that means

Eh, I can go a few more orbits in life, before taxes blind me out - PoorUser 

Technics   Bulgaria. Dec 02 2008 16:08. Posts 541

Marines ofc

Enjoy the game 

Technics   Bulgaria. Dec 02 2008 16:09. Posts 541

but with nukes cannons may win

Enjoy the game 

Technics   Bulgaria. Dec 02 2008 16:14. Posts 541

and stacked cannons will have a SHITLOADS of missed damage, like the first marine will take damage from 500 cannons nearly

and the marines come from everyside and make a circle around the 1k stacked cannons will be hugely easy for marines imo

i've got a friend that used to mapmake i will ask him what he can do ^^

Enjoy the game 

Naib   Hungary. Dec 02 2008 20:02. Posts 968

I doubt the sprite limit would allow you guys to actually really test 1k vs 10k.

(who would call that "firelag" though, what a noobish term )

It would also depend on the position: Like if the cannons form an arc and the marines would move into the "belly of the beast" by default, cannons' job would get a tad easier. I'd bet on them anyway, as an active SC player.



Figures...after playing SC so much, my first post here is in a topic about SC.

Greetings fellow poker players at LP.net...I've just been a huge lurker for years as I wasn't playing poker myself, I just started recently.

P.s.: Props to anyone that recognizes me, good to meet you here too off the SC field.

Oh, and good run at the tables, or whatever should I say

My favourite line is Bet/Fold. I bet, you fold. 

cariadon   Estonia. Dec 02 2008 22:34. Posts 4019

Hello, welcome to the forums !


SemPeR   Canada. Dec 02 2008 23:00. Posts 2288

I was going to make a long post about how I thought the marines would rape, but this is actually close to call, imo.

There's one thing that I don't think has been considered yet:
1 cannon is like 4-5 rines side by side. Assuming the rines are spawned and sent right into the middle of the cannon formation, it would look a lot like this:

oooo


mm
/

As the front cannons get destroyed, a concave will form and likely continue to exist for the rest of the battle. That would be such a weird "Cannon/Rine Ratio - Rine Survival" graph.

 Last edit: 02/12/2008 23:01

Tien   Canada. Dec 02 2008 23:56. Posts 1605

This is like chess, a waste of human intellect.

Only one life to live 

thedeadhaji   United States. Dec 02 2008 23:59. Posts 5

you can definitely try this out by using team melee mode and then save game when you have 250 marines and a line of cannons, maybe 40tall 5-10 deep and get an average result of how many cannons die per wave of 250 rines.

empirical method imo.


Baalim   Mexico. Dec 03 2008 00:04. Posts 34312


  On December 02 2008 22:56 Tien wrote:
This is like chess, a waste of human intellect.



lol

Ex-PokerStars Team Pro Online 

 
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